Hey I’m djuD
Principal World Designer at Behaviour, with more than 10 years of experience from projects like Cloud Chamber (Bioshock 4), Massive (Avatar FoP) and Ubisoft (AC Odyssey). In this newsletter I talk about my creative process making games focusing on Procedural Generation, Distilling Design Pattern, LLMs, ... I’m also going to share insights about my personal projects and explore advanced level generation with UE5’s PCG plugin.

